FantaCarte

Scopa scoring: how points are counted

In Scopa points are scored at the end of the hand, by counting the captured cards. Here are the five items that score points, how the primiera is calculated and a full example. The rules of the game are on the Scopa rules page.

The items that score points

ItemWho gets the point
Cardswhoever has more than 20
Coinswhoever has more than 5
Settebellowhoever has the 7 of coins
Primierawhoever scores highest
Scope1 point for each scopa

There are 40 cards and 10 coins: with 20 cards each or 5 coins each it's a tie and that point goes to nobody. Without scope, a hand is worth at most 4 points.

How the primiera is calculated

For the primiera each player picks, from the cards they've captured, their best card in each suit and adds up their values. The cards are worth:

CardPrimiera value
721
618
Ace16
515
414
313
212
Jack, knight, king10

You need at least one card in each suit: whoever hasn't captured any cards of a suit can't make the primiera. The highest possible score is 84, with the four 7s.

An example

Anna and Bruno finish a hand. Anna captured 23 cards, 6 coins and the settebello, and made 1 scopa. Bruno captured 17 cards, 4 coins and made 2 scope.

For the primiera Anna has the 7 of coins, the 7 of cups, the 6 of swords and the ace of clubs: 21 + 21 + 18 + 16 = 76. Bruno has the 5 of coins, the 6 of cups, the 7 of swords and the 7 of clubs: 15 + 18 + 21 + 21 = 75.

ItemAnnaBruno
Cards (23 to 17)10
Coins (6 to 4)10
Settebello10
Primiera (76 to 75)10
Scope12
Hand total52

Who wins the game

The points of each hand add up. On FantaCarte whoever first reaches 11 points wins; if both get there in the same hand whoever has more wins, and on equal points another hand is played.

To score more points

The settebello is worth a point on its own: take it as soon as you can. Keep an eye on the 7s and 6s, which decide the primiera, and don't leave cards on the table that add up to 10 or less: your opponent could make a scopa with a single card.

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